PERANCANGAN PROGRAM APLIKASI PERMAINAN DAN PEMECAHAN TEKA-TEKI PUZZLE DENGAN FAST GENETICS K-MEANS ALGORITHM CLUSTERING

TARENJIT, TARENJIT (2012) PERANCANGAN PROGRAM APLIKASI PERMAINAN DAN PEMECAHAN TEKA-TEKI PUZZLE DENGAN FAST GENETICS K-MEANS ALGORITHM CLUSTERING. Undergraduate thesis, BINUS.

[img]
Preview
["document_typename_pdf" not defined]
2012-1-00541-mtif abstrk.pdf

Download (110kB) | Preview
Official URL: http://library.binus.ac.id/Collections/ethesis_det...

Abstract

PERANCANGAN PROGRAM APLIKASI PERMAINAN DAN PEMECAHAN TEKA-TEKI PUZZLE DENGAN FAST GENETICS K-MEANS ALGORITHM CLUSTERING - Jigsaw Puzzle, pencocokan batas bentuk, penyesuaian batas pixel, algoritma Fast Genetics K-Means Clustering

Item Type: Thesis (Undergraduate)
Additional Information: 2012-1-00541-MTIF
Subjects: SYSTEM DESIGN
Divisions: Faculty of Computer Studies and Science and Technology > School of Computer Science and Mathematics
Depositing User: Mr. Super Admin
Date Deposited: 03 Sep 2012 07:11
Last Modified: 03 Sep 2012 07:11
URI: http://eprints.binus.ac.id/id/eprint/14538

Actions (login required)

View Item View Item