IMPLEMENTING GAMIFICATION TO INCREASE THE NUMBER OF BLOOD DONORS

MANWANI, VISHAL (2013) IMPLEMENTING GAMIFICATION TO INCREASE THE NUMBER OF BLOOD DONORS. Undergraduate thesis, BINUS.

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Abstract

IMPLEMENTING GAMIFICATION TO INCREASE THE NUMBER OF BLOOD DONORS - Gamification, Game4Life, blood, medals, achievements, PhoneGap

Item Type: Thesis (Undergraduate)
Additional Information: BI- CS-2013-0140
Subjects: GAMES
Divisions: Faculty of Computer Studies > School of Computer Science
Depositing User: Mr. Super Admin
Date Deposited: 03 Jul 2014 14:11
Last Modified: 03 Jul 2014 20:09
URI: http://eprints.binus.ac.id/id/eprint/30525

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