MANWANI, VISHAL (2013) IMPLEMENTING GAMIFICATION TO INCREASE THE NUMBER OF BLOOD DONORS. Undergraduate thesis, BINUS.
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Official URL: http://library.binus.ac.id/Collections/ethesis_det...
Abstract
IMPLEMENTING GAMIFICATION TO INCREASE THE NUMBER OF BLOOD DONORS - Gamification, Game4Life, blood, medals, achievements, PhoneGap
Item Type: | Thesis (Undergraduate) |
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Additional Information: | BI- CS-2013-0140 |
Subjects: | GAMES |
Divisions: | Faculty of Computer Studies > School of Computer Science |
Depositing User: | Mr. Super Admin |
Date Deposited: | 03 Jul 2014 14:11 |
Last Modified: | 03 Jul 2014 20:09 |
URI: | http://eprints.binus.ac.id/id/eprint/30525 |
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