PENGEMBANGAN PERMAINAN OTHELLO MENGGUNAKAN ALGORITMA MINIMAX, PENCARIAN HEURISTIK DAN LOGIKA SAMAR

LEANDRO, JOSEPH (2009) PENGEMBANGAN PERMAINAN OTHELLO MENGGUNAKAN ALGORITMA MINIMAX, PENCARIAN HEURISTIK DAN LOGIKA SAMAR. Undergraduate thesis, BINUS.

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Abstract

PENGEMBANGAN PERMAINAN OTHELLO MENGGUNAKAN ALGORITMA MINIMAX, PENCARIAN HEURISTIK DAN LOGIKA SAMAR - Game-playing, Gaming, Othello, Fuzzy Logic, Heuristic Search, Minimax

Item Type: Thesis (Undergraduate)
Additional Information: 2009-1-00141-IF
Subjects: COMPUTER PROGRAMMING
Divisions: Faculty of Computer Studies > School of Computer Science
Depositing User: Mr. Super Admin
Date Deposited: 11 Jan 2012 20:08
Last Modified: 11 Jan 2012 20:08
URI: http://eprints.binus.ac.id/id/eprint/3132

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